#ifndef _MYHEAD_
#define _MYHEAD_

#include <GL/freeglut.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <stdio.h>

struct MyPoint
{
	GLint x;
	GLint y;
};

const GLint SCREEN_WIDTH = 640;
const GLint SCREEN_HIGH = 480;

#endif